wtorek, 24 września 2013

Might & Magic X Legacy - Intro (Division48 / Ubisoft)




I was responsible for some modeling.

Credits:
Director: Marcin Przybyś, Grzegorz Przybyś
Art Director: Grzegorz Przybyś, Katarzyna Niemczyk
Animation Director: Marcin Przybyś 
Illustrations: Grzegorz Przybyś, Katarzyna Niemczyk, Rafał Wojtunik
Concepts: Katarzyna Niemczyk
Modeling: Sebastian Ośka, Jarosław Handrysik, Piotr Koczan, Błażej Kowalski, Marcin Przybyś
Textures: Katarzyna Niemczyk, Marcin Karolewski, Marcin Przybyś Rigging: Błażej Kowalski
Animation: Marcin Przybyś, Kuba Wrzalik, Błażej Kowalski
Hair Simulation: Jarosław Handrysik
Lighting and Rendering: Jarosław Handrysik, Błażej Kowalski, Piotr Białousz
Compositing: Marcin Przybyś, Michał Misiński

Mobily: Innovate your world (Juice)




Tracking, interface animation, pre-composting

piątek, 15 marca 2013

Cebit 2013 Interactive Performance



Here is Poland presentation from CEBIT 2013. I was responsible for car chase animtion, car modeling and cyborg modeling.

środa, 19 grudnia 2012

Rani Get Chunked TV AD (Juice)


I was responsible for some VFX stuff.

PLOMB-R commpercial spot (Dash Dot Creations)




Hello folks! Today I present you a commercial spot of Teeth filler substance called Plomb-R.
There were the team of three responsible for rendering and compositing. I was one of them.
It was the first time I used Normality in such production.

Credits:

Supervisor: Mariusz Radomski
Animation: Waldemar Nalepa, Łukasz Kubiński
Rendering & Postproduction: Piotr Koczan, Jarosław Handrysik, Piotr Białousz

czwartek, 15 listopada 2012

Beyond Normality - Introduction

Hi!
Today I want to show you a little test I made. It's about Stefan Minning's Normality plugin. 
Of course for users of Nuke or other programs it's nothing unusual. But as you know in After Effects there is no such thing. 

So here comes Normality.

As you know it uses normal pass to generate information for lights, reflections, refractions etc.
But hey, why using normality? Can't you just render it right? Yeah I can render nice image, but it takes lot of time, unless you got whole town of computers.
So this is it. You are able to create shading, reflections, refractions directly in AE.

 Flexibility to make changes is it's greatest power.

I use it in professional work. It's been used in few commercials to create additional specular pass. Once I used it to create whole ligting system for an internet series.

Below I present you turntable of a car I recently modeled. I rendered masks for every single elemnt of the model, normall pass and other useful stuff. I rendered Ambient Occlusion pass as well. And baked shadow on the floor.
It took me abaout 15 minutes to set up the scene, and about 30 minutes to render 150 frames sequention:)
Image has some anti-aliasing problems. It's a minor problem:)

The I created light system for that scene. It is to much to write about that today - so you have to wait for the full post about Normality. I'm going to show you how to setup more complex scene.


Sorry for ma bad english. Hope you find this post helpful:) Also hope to find some time soon to write full post about normality:)

Here is the ling to Stefan Minning website: Normality

Bye:)